Skip to main content

56/STATUS-COMMUNITIES

Abstract

This document describes the design of Status Communities over Waku v2, allowing for multiple users to communicate in a discussion space. This is a key feature for the Status messaging app.

Background and Motivation

The purpose of Status communities, as specified in this document, is allowing for large group chats. Communities can have further substructure, e.g. specific channels.

Smaller group chats, on the other hand, are out of scope for this document and can be built over 55/STATUS-1TO1-CHAT. We refer to these smaller group chats simply as "group chats", to differentiate them from Communities.

For group chats based on 55/STATUS-1TO1-CHAT, the key exchange mechanism MUST be X3DH, as described in 53/WAKU2-X3DH.

However, this method does not scale as the number of participants increases, for the following reasons -

  1. The number of messages sent over the network increases with the number of participants.
  2. Handling the X3DH key exchange for each participant is computationally expensive.

Having multicast channels reduces the overhead of a group chat based on 1:1 chat. Additionally, if all the participants of the group chat have a shared key, then the number of messages sent over the network is reduced to one per message.

Terminology

  • Community: A group of peers that can communicate with each other.
  • Member: A peer that is part of a community.
  • Admin: A member that has administrative privileges. Used interchangeably with "owner".
  • Channel: A designated subtopic for a community. Used interchangeably with "chat".

Design Requirements

Due to the nature of communities, the following requirements are necessary for the design of communities -

  1. The creator of the Community is the owner of the Community.
  2. The Community owner is trusted.
  3. The Community owner can add or remove members from the Community. This extends to banning and kicking members.
  4. The Community owner can add, edit and remove channels.
  5. Community members can send/receive messages to the channels which they have access to.
  6. Communities may be encrypted (private) or unencrypted (public).
  7. A Community is uniquely identified by a public key.
  8. The public key of the Community is shared out of band.
  9. The metadata of the Community can be found by listening on a content topic derived from the public key of the Community.
  10. Community members run their own Waku nodes, with the configuration described in Waku-Protocols. Light nodes solely implementing 19/WAKU2-LIGHTPUSH may not be able to run their own Waku node with the configuration described.

Design

Cryptographic Primitives

The following cryptographic primitives are used in the design -

  • X3DH
  • Single Ratchet
    • The single ratchet is used to encrypt the messages sent to the Community.
    • The single ratchet is re-keyed when a member is added/removed from the Community.

Wire format

syntax = "proto3";

message IdentityImage {
// payload is a context based payload for the profile image data,
// context is determined by the `source_type`
bytes payload = 1;
// source_type signals the image payload source
SourceType source_type = 2;
// image_type signals the image type and method of parsing the payload
ImageType image_type = 3;
// encryption_keys is a list of encrypted keys that can be used to decrypt an encrypted payload
repeated bytes encryption_keys = 4;
// encrypted signals the encryption state of the payload, default is false.
bool encrypted = 5;
// SourceType are the predefined types of image source allowed
enum SourceType {
UNKNOWN_SOURCE_TYPE = 0;

// RAW_PAYLOAD image byte data
RAW_PAYLOAD = 1;

// ENS_AVATAR uses the ENS record's resolver get-text-data.avatar data
// The `payload` field will be ignored if ENS_AVATAR is selected
// The application will read and parse the ENS avatar data as image payload data, URLs will be ignored
// The parent `ChatMessageIdentity` must have a valid `ens_name` set
ENS_AVATAR = 2;
}
}

// SocialLinks represents social link associated with given chat identity (personal/community)
message SocialLink {
// Type of the social link
string text = 1;
// URL of the social link
string url = 2;
}
// ChatIdentity represents identity of a community/chat
message ChatIdentity {
// Lamport timestamp of the message
uint64 clock = 1;
// ens_name is the valid ENS name associated with the chat key
string ens_name = 2;
// images is a string indexed mapping of images associated with an identity
map<string, IdentityImage> images = 3;
// display name is the user set identity
string display_name = 4;
// description is the user set description
string description = 5;
string color = 6;
string emoji = 7;
repeated SocialLink social_links = 8;
// first known message timestamp in seconds (valid only for community chats for now)
// 0 - unknown
// 1 - no messages
uint32 first_message_timestamp = 9;
}

message Grant {
// Community ID (The public key of the community)
bytes community_id = 1;
// The member ID (The public key of the member)
bytes member_id = 2;
// The chat for which the grant is given
string chat_id = 3;
// The Lamport timestamp of the grant
uint64 clock = 4;
}

message CommunityMember {
// The roles a community member MAY have
enum Roles {
UNKNOWN_ROLE = 0;
ROLE_ALL = 1;
ROLE_MANAGE_USERS = 2;
ROLE_MODERATE_CONTENT = 3;
}
repeated Roles roles = 1;
}

message CommunityPermissions {
// The type of access a community MAY have
enum Access {
UNKNOWN_ACCESS = 0;
NO_MEMBERSHIP = 1;
INVITATION_ONLY = 2;
ON_REQUEST = 3;
}

// If the community should be available only to ens users
bool ens_only = 1;
// If the community is private
bool private = 2;
Access access = 3;
}

message CommunityAdminSettings {
// If the Community admin may pin messages
bool pin_message_all_members_enabled = 1;
}

message CommunityChat {
// A map of members in the community to their roles in a chat
map<string,CommunityMember> members = 1;
// The permissions of the chat
CommunityPermissions permissions = 2;
// The metadata of the chat
ChatIdentity identity = 3;
// The category of the chat
string category_id = 4;
// The position of chat in the display
int32 position = 5;
}

message CommunityCategory {
// The category id
string category_id = 1;
// The name of the category
string name = 2;
// The position of the category in the display
int32 position = 3;
}

message CommunityInvitation {
// Encrypted/unencrypted community description
bytes community_description = 1;
// The grant offered by the community
bytes grant = 2;
// The chat id requested to join
string chat_id = 3;
// The public key of the community
bytes public_key = 4;
}

message CommunityRequestToJoin {
// The Lamport timestamp of the request
uint64 clock = 1;
// The ENS name of the requester
string ens_name = 2;
// The chat id requested to join
string chat_id = 3;
// The public key of the community
bytes community_id = 4;
// The display name of the requester
string display_name = 5;
}

message CommunityCancelRequestToJoin {
// The Lamport timestamp of the request
uint64 clock = 1;
// The ENS name of the requester
string ens_name = 2;
// The chat id requested to join
string chat_id = 3;
// The public key of the community
bytes community_id = 4;
// The display name of the requester
string display_name = 5;
// Magnet uri for community history protocol
string magnet_uri = 6;
}

message CommunityRequestToJoinResponse {
// The Lamport timestamp of the request
uint64 clock = 1;
// The community description
CommunityDescription community = 2;
// If the request was accepted
bool accepted = 3;
// The grant offered by the community
bytes grant = 4;
// The community public key
bytes community_id = 5;
}

message CommunityRequestToLeave {
// The Lamport timestamp of the request
uint64 clock = 1;
// The community public key
bytes community_id = 2;
}

message CommunityDescription {
// The Lamport timestamp of the message
uint64 clock = 1;
// A mapping of members in the community to their roles
map<string,CommunityMember> members = 2;
// The permissions of the Community
CommunityPermissions permissions = 3;
// The metadata of the Community
ChatIdentity identity = 5;
// A mapping of chats to their details
map<string,CommunityChat> chats = 6;
// A list of banned members
repeated string ban_list = 7;
// A mapping of categories to their details
map<string,CommunityCategory> categories = 8;
// The admin settings of the Community
CommunityAdminSettings admin_settings = 10;
// If the community is encrypted
bool encrypted = 13;
// The list of tags
repeated string tags = 14;
}

Note: The usage of the clock is described in the Clock section.

Content topic usage

"Content topic" refers to the field in 14/WAKU2-MESSAGE, further elaborated in 10/WAKU2.

Advertising a Community

The content topic that the community is advertised on MUST be derived from the public key of the community. The content topic MUST be the first four bytes of the keccak-256 hash of the compressed (33 bytes) public key of the community encoded into a hex string.

hash = hex(keccak256(encodeToHex(compressedPublicKey)))

topicLen = 4
if len(hash) < topicLen {
topicLen = len(hash)
}

var topic [4]byte
for i = 0; i < topicLen; i++ {
topic[i] = hash[i]
}

contentTopic = "/waku/1/0x" + topic + "/rfc26"

Community channels/chats

The unique identifier for a community channel/chat is the chat id.

The content topic that Community channels/chats use MUST be the hex-encoded keccak-256 hash of the public key of the community concatenated with the chat id.

hash = hex(keccak256(encodeToHex(compressedPublicKey + chatId)))

topicLen = 4
if len(hash) < topicLen {
topicLen = len(hash)
}
var topic [4]byte
for i = 0; i < topicLen; i++ {
topic[i] = hash[i]
}

contentTopic = "/waku/1/0x" + topic + "/rfc26"

Community event messages

Requests to leave, join, kick and ban, as well as key exchange messages, MUST be sent to the content topic derived from the public key of the community. The content topic MUST be the hex-encoded keccak-256 hash of the public key of the community.

hash = hex(keccak256(encodeToHex(publicKey)))

topicLen = 4
if len(hash) < topicLen {
topicLen = len(hash)
}
var topic [4]byte
for i = 0; i < topicLen; i++ {
topic[i] = hash[i]
}

contentTopic = "/waku/1/0x" + topic + "/rfc26"

Community Management

The flows for Community management are as described below.

Community Creation Flow

  1. The Community owner generates a public/private key pair.
  2. The Community owner configures the Community metadata, according to the wire format "CommunityDescription".
  3. The Community owner publishes the Community metadata on a content topic derived from the public key of the Community. the Community metadata SHOULD be encrypted with the public key of the Community.

The Community metadata MAY be sent during fixed intervals, to ensure that the Community metadata is available to members. The Community metadata SHOULD be sent every time the Community metadata is updated. 4. The Community owner MAY advertise the Community out of band, by sharing the public key of the Community on other mediums of communication.

Community Join Flow (peer requests to join a Community)

  1. A peer and the Community owner establish a 1:1 chat as described in 55/STATUS-1TO1-CHAT.
  2. The peer requests to join a Community by sending a "CommunityRequestToJoin" message to the Community. At this point, the peer MAY send a "CommunityCancelRequestToJoin" message to cancel the request.
  3. The Community owner MAY accept or reject the request.
  4. If the request is accepted, the Community owner sends a "CommunityRequestToJoinResponse" message to the peer.
  5. The Community owner then adds the member to the Community metadata, and publishes the updated Community metadata.

Community Join Flow (peer is invited to join a Community)

  1. The Community owner and peer establish a 1:1 chat as described in 55/STATUS-1TO1-CHAT.
  2. The peer is invited to join a Community by the Community owner, by sending a "CommunityInvitation" message.
  3. The peer decrypts the "CommunityInvitation" message, and verifies the signature.
  4. The peer requests to join a Community by sending a "CommunityRequestToJoin" message to the Community.
  5. The Community owner MAY accept or reject the request.
  6. If the request is accepted, the Community owner sends a "CommunityRequestToJoinResponse" message to the peer.
  7. The Community owner then adds the member to the Community metadata, and publishes the updated Community metadata.

Community Leave Flow

  1. A member requests to leave a Community by sending a "CommunityRequestToLeave" message to the Community.
  2. The Community owner MAY accept or reject the request.
  3. If the request is accepted, the Community owner removes the member from the Community metadata, and publishes the updated Community metadata.

Community Ban Flow

  1. The Community owner adds a member to the ban list, revokes their grants, and publishes the updated Community metadata.
  2. If the Community is Private, Re-keying is performed between the members of the Community, to ensure that the banned member is unable to decrypt any messages.

Waku Protocols

The following Waku protocols SHOULD be used to implement Status Communities -

  1. 11/WAKU2-RELAY - To send and receive messages
  2. 53/WAKU2-X3DH - To encrypt and decrypt messages
  3. 54/WAKU2-X3DH-SESSIONS - To handle session keys
  4. 14/WAKU2-MESSAGE - To wrap community messages in a Waku message
  5. 13/WAKU2-STORE - To store and retrieve messages for offline devices

The following Waku protocols MAY be used to implement Status Communities -

  1. 12/WAKU2-FILTER - Content filtering for resource restricted devices
  2. 19/WAKU2-LIGHTPUSH - Allows Light clients to participate in the network

Backups

The member MAY back up their local settings, by encrypting it with their public key, and sending it to a given content topic. The member MAY then rely on this backup to restore their local settings, in case of a data loss. This feature relies on 13/WAKU2-STORE for storing and retrieving messages.

Clock

The clock used in the wire format refers to the Lamport timestamp of the message. The Lamport timestamp is a logical clock that is used to determine the order of events in a distributed system. This allows ordering of messages in an asynchronous network where messages may be received out of order.

Security Considerations

  1. The Community owner is a single point of failure. If the Community owner is compromised, the Community is compromised.

  2. Follows the same security considerations as the 53/WAKU2-X3DH protocol.

Future work

  1. To scale and optimize the Community management, the Community metadata should be stored on a decentralized storage system, and only the references to the Community metadata should be broadcasted. The following document describes this method in more detail - Optimizing the CommunityDescription dissemination

  2. Token gating for communities

  3. Sharding the content topic used for #Community Event Messages, since members of the community don't need to receive all the control messages.

Copyright and related rights waived via CC0.

References

informative